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Rapid Rig: Modular V3

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J. Yurika

Bug Hunter

RRM3 Owner

Controls already have motion after generating rig

Hello Dustin Was trying to rig a blob for a friend. And found that the controls already have motions right after the rig is generated. [see video] I've also tried saving the proxy, loading it into a fresh scene, and generating it, but the the setup gets out of wack. For whatever reason, the post won't let me upload the maya file, nor proxy file, so I'll be emailing those to you in case you'd like to look at tit closer. Helps would be appreciated. Thank you ......................... UPDATE// As far as I'm able to tell, the rotations are happening in the Follow_Grp.


55 Views
J. Yurika
J. Yurika
4月07日

Instead of emailing, here is a gdrive link to the files: https://drive.google.com/drive/u/2/folders/1Or-vQDAmIb30ogNhc2ErQiZV7zcjEV3t

Stretch Parameter on Bridge Module glitches on one side

Hey Dustin, thanks again for a great tool. Repro steps (Maya 2023 but idk if it matters). - Create proxy biped template. Leave all as default. - Create a Paired bridge between the clavicle and wrist. Nudge the controls a bit randomly to create a curve, will make it easier to see the glitch later. - Generate Rig. - On Left side of the bridge, activate Stretch, and notice nothing happens / all behaves as expected. - On Right side of the bridge, activate Stretch. Notice the bones glitch during 0-1 transition, and also notice that after stretch, it creates a straight line between start and end, not respecting any curve the user has set. Additionally if you re-pose the bridge controls, it flips them around during stretch activation. Happy to provide any further details. Thanks, Nate

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dustin
dustin
4月07日

Hi Nathan, I am working on a fix. I am also adding compatibility for Maya 2027. I will bundle the two changes in the next release which I hope to have out on the weekend.


Dustin

Pole Vectors drive wrist and ankle rotation and Right IK wrist control not rotating on all axes

Hello! I recently purchased RRM3 and noticed a few bugs after building a regular biped rig with twist joints. It turns out moving the pole vector controls also rotates the hands and feet until I move hands and feet controls, in which case they snap back to their default rotation. Aside from this, the right IK wrist control appears to not rotate the same as the left IK control. Check out the vid to see exactly what I mean. Specs: Windows 11 Maya 2025.3.2 I've tried rebuilding the rig numerous times. I've tried just default creating a new proxy rig in an empty scene without adding any changes. And finally, I've also tried rolling back to Maya 2024, 2023.1 and it seems to fix the pole vector issues, but the right IK wrist control still has the same rotation problem. Thanks in advance!


69 Views
dustin
dustin
3月11日

Hi Cesar, I have a fix for the right arm issue. I haven't been able to reproduce the issue in Maya 2025 or 2025.1, which are the two cuts I have. I wonder if it is something in your settings. Could you send me a build of the rig with the issue?


I'll release an update this weekend to fix the right arm.

J. Yurika

Bug Hunter

RRM3 Owner

Controls created but can't see in viewport

Hello. The rig I generated has a thumb, and I see the controls exist in the outliner, but it's somehow not showing up in the viewport. Tried to see if the visibility was turned off anywhere in the hierarchy but not seeing anything intuitive. Currently doing a work around by creating a nurb controller and constraining, but it'd be great to know what's happening here. Image attached. If it helps, maya file can be downloaded from here: https://drive.google.com/file/d/1fXnlDpeSyCJID4tkVnRhFhaaaBtS0TMM/view?usp=sharing NOTE// I am using maya 2023.

Thanks you!


185 Views
J. Yurika
J. Yurika
2025年9月29日

Brilliant! Thanks so much Dustin!

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