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Rapid Rig: Modular V3

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Rig Performance Across Maya Versions

After coming off of a long project on Maya 2023, I'm attempting to upgrade to Maya 2027 and noticing that RRM3 seems to run a lot slower on the same rigs.


On latest 3.0.5 beta, create a standard biped template and generate the rig. Set the scene to 60 fps to give a lot of head room. Turn on FPS on the Display > Heads Up Display > Frame Rate. Keyframe the hip to translate around. In Maya 2023 I get ~30 fps. In Maya 2026 I get ~21 fps. In Maya 2027 I get ~18 fps. Those are the only three versions I've tested. Prefs are identical between all 3. I haven't investigated a whole lot yet as to why, except that it drastically speeds up without the NURBs controls rendering, and/or turning on curveManager in General Editors > Evaluation Toolkit > 04 Custom Evaluators. I would appreciate any insight as to what's going on. Feel free to hit me up on Discord also #natedgreat3

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Nathan Ayres
Nathan Ayres
2 days ago

Hey Dustin, thanks for taking a look so quickly. At first glance on 2027 3.0.6, the stock biped sadly doesn't seem much faster, from 18 to 19 fps roughly. I do have my evaluation set to Parallel and GPU Override. My system is pretty powerful and Advanced Skeleton and MGear Bipeds run at solid 60 fps, so I don't think it's a systemic problem with Maya or my system. But curious if you are seeing similar fps issues on your end.

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