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Rapid Rig: Modular V3

Public·60 members

Quick Question about Scaling

I have a character that has an appendage that I need to scale uniformly when animating. I'm trying to avoid using blendshapes for this particular project, and wanted to see if there's a way to create a single scalable control using rapid rig? (basically an aux control that can scale the joint)


I built this smaller cube rig just as a tester example, with just a root and aux joint. As a work around, I found that I could just connect the scale attributes of the control curve and joint in the Connection Editor, but I know that's probably not the best practice and it would have to be reconnected for any rig rebuilds.


If building a scalable control isn't possible, is it possible to attach a custom joint and control to the rig itself after I've generated the rapid rig?


Thanks so much in advance for your help! 😊


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