Discussion - Rapid Rig: Modular V3 | Rapid Rig
top of page

Rapid Rig: Modular V3

Public·60 members

Quick Question about Scaling

I have a character that has an appendage that I need to scale uniformly when animating. I'm trying to avoid using blendshapes for this particular project, and wanted to see if there's a way to create a single scalable control using rapid rig? (basically an aux control that can scale the joint)


I built this smaller cube rig just as a tester example, with just a root and aux joint. As a work around, I found that I could just connect the scale attributes of the control curve and joint in the Connection Editor, but I know that's probably not the best practice and it would have to be reconnected for any rig rebuilds.


If building a scalable control isn't possible, is it possible to attach a custom joint and control to the rig itself after I've generated the rapid rig?


Thanks so much in advance for your help! 😊


14 Views

How to make fingers IK?

I choosed IK option while creating part of the rig but i cannot find it after building it. I only have options for tentacle style animation. Thanks.

39 Views
dustin
dustin
May 24

If you have IK enabled on the proxy, you can set the IK Spline Inf attributes to 1. There is an attribute per chain. By default, when you fully switch to IK mode, the fk controls will no longer affect the joints and become hidden. But if you set the Blended Additive attribute to 1, then the IK controls and FK controls affect the joints in an additive way.





Also, on each IK control, the default behaviour is to inherit movement from the parent control. But if you set Local Space to 0, the IK control's movement will be only be affected by the Main control of the rig. This is so you can keep the control in a certain location even if the rest of the rig moves.


If you leave Local Space at 1, but turn off Parent Influence, the IK control will inherit movement from the module, but not of the parent IK control. This is useful if you want to freely animate every joint of a tentacle without influence from the parent control, but want the whole tentacle's movement to be relative to the body of the creature.


J. Yurika

Bug Hunter

RRM3 Owner

Controls already have motion after generating rig

Hello Dustin Was trying to rig a blob for a friend. And found that the controls already have motions right after the rig is generated. [see video] I've also tried saving the proxy, loading it into a fresh scene, and generating it, but the the setup gets out of wack. For whatever reason, the post won't let me upload the maya file, nor proxy file, so I'll be emailing those to you in case you'd like to look at tit closer. Helps would be appreciated. Thank you ......................... UPDATE// As far as I'm able to tell, the rotations are happening in the Follow_Grp.


89 Views
J. Yurika
J. Yurika
Apr 07

Instead of emailing, here is a gdrive link to the files: https://drive.google.com/drive/u/2/folders/1Or-vQDAmIb30ogNhc2ErQiZV7zcjEV3t

Stretch Parameter on Bridge Module glitches on one side

Hey Dustin, thanks again for a great tool. Repro steps (Maya 2023 but idk if it matters). - Create proxy biped template. Leave all as default. - Create a Paired bridge between the clavicle and wrist. Nudge the controls a bit randomly to create a curve, will make it easier to see the glitch later. - Generate Rig. - On Left side of the bridge, activate Stretch, and notice nothing happens / all behaves as expected. - On Right side of the bridge, activate Stretch. Notice the bones glitch during 0-1 transition, and also notice that after stretch, it creates a straight line between start and end, not respecting any curve the user has set. Additionally if you re-pose the bridge controls, it flips them around during stretch activation. Happy to provide any further details. Thanks, Nate

84 Views
dustin
dustin
Apr 07

Hi Nathan, I am working on a fix. I am also adding compatibility for Maya 2027. I will bundle the two changes in the next release which I hope to have out on the weekend.


Dustin

  • Grey YouTube Icon
  • Linkedin
  • Grey Instagram Icon
  • TikTok
bottom of page