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Proxy Rig Selection Priority and Appearances

Updated: Apr 16, 2023

Over the weekend, I was testing out speed-building rigs. During the proxy setup stage, there were two things that slowed me down, which got me thinking "How can I make this faster?"


Problem 1: Trying to select proxies through mesh.

One of the benefits of working with joints directly is that they have a higher selection priority than geometry, making it easier to select them when they are inside a mesh.

Solution: Users can now set Proxies to be "High Priority", meaning you can select them easily like you can with joints.

However, what is one of the biggest benefits of joints is also sometimes the biggest drawback. There are often times where you DON'T want to have joints get in the way of drag-selecting or clicking on geometry and components. Proxies, unlike joints, got you covered! You can set the proxies to be Low Priority so that geometry will be higher priority than proxies.


When you are done, you can set the priority settings back to default. The defaults will also be reset when you close the RRM3 Window. Check out the video to see it in action.


Problem 2: Switching proxies between solid and wireframe

To the keen observer, this feature was spoiled in the video above. When I was placing proxies on the face, I kept wanting to switch the proxies between wireframe and solid. Which meant selecting the RRM_MAIN node at the origin. Definitely not ideal.


Solution: All proxies now share the same attribute as RRM_MAIN, so you can toggle the wireframe/solid appearance of all proxies from any selected proxy. In the words of the late Bob Newby from Stranger Things: "Easy-Peasy!"


If you made it this far, thanks for reading my ramblings and I hope you find these new little features useful!


Dustin

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