RRM3 controls point -X forward, rather than +Z
Hello, I'm noticing an odd discrepancy between the RRM2 rig and RRM3. Here is a comparison image:

As you can see, the Controls on the RRM2 rig face Z forward, moving it forward results in a positive Z transform. This is also true of objects you create in Maya (cube, sphere, etc)
With RRM3, the Ctrl is facing -X, moving it forward results in a negative X transform.
I'm wondering if there is a reason for this change in orientation on the RRM3 controls? Can it be changed back?
It can create challenges when trying to move objects together and their orientations don't match.
Thank you
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Sorry about that. I have an update rrm3_installers_BETA_2024_05_28 which should show the controls properly.