Eyelid control wonky results
https://ibb.co/k2Qrzrs one is the default state, but as you can see it doesn't follow the shape of the eyelid on the inner and outer controls. it seems to be following some greyed out locked spline that in the shape of an eye. I made sure to only scale and rotate and not tranform when applying the eyelids in their positons to overlap the eyelids. when I generated the rig this was the result. moving the value in the channel box editor makes the result look wonky as the eye "closes". thoughts on this??
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Exactly! Great interpretation.