Issues when generating RR3 Rig in Maya22
Hi, We've just upgraded to use RR3 and I'm doing in itial testing of the system and getting a range of issues, some of which are a little inconsistent. While we are using Maya22 I've not been able to get the generation process to complete for a regular biped proxy template rig (no changes have been made), it always has missing nodes and hands at the "Generating Root Nodes" Stage e.g. ValueError: No object matches name: Root_Parent_CtrlShape_Vis_floatMath.floatA Loading a new scene and starting again will then crash Maya22. Maya 22 is also the version that RR2 loaded into, if that could have any effect here? I have also tried in Maya 24, where this issue does not happen (but will crash during the process rough 1 in 10 times for me), however an additional bug i did notice was that the 'Rapid Mesh' option will fail when using Unreal naming Conventions; not finding the root bone. (unrelatyed to the issue but wanted to highlight is as I assume that same issue would happen for me in Maya 22)





Hi David,
Could you check to see if you have the "lookdevKit" plugin loaded in your Plug-in Manager? Judging from that error, this is my best guess as to what might be breaking the build. I will see about adding a check for this plugin and enable it when building the rig.
I hadn't tested the new Rapid Mesh with Unreal naming, thanks for catching that! I will look into that ASAP.