controls don't follow bones when using human IK in maya
seems controls don't follow the bones when I target a rokoko mocap animation to the character. How do I get the controls to follow the bones? or can that not be done?? at least currently. thoughts? here is an image of what I am talking about.
Did you attach the RRM3 joints to your skeleton instead of the RRM3 controls? I think what you want to do is attach the rig to your joints, then bake the constraints to keys on the RRM3 controls.
Did you attach the RRM3 joints to your skeleton instead of the RRM3 controls? I think what you want to do is attach the rig to your joints, then bake the constraints to keys on the RRM3 controls.
I recommend using this feature in the RRM3 UI
https://www.rapidrig.com/post/happy-2024#viewer-hv3xk276604