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sgtkoolaid
RRM3 Owner
Apr 30, 2024
In Rapid Rig: Modular V3
seems controls don't follow the bones when I target a rokoko mocap animation to the character. How do I get the controls to follow the bones? or can that not be done?? at least currently. thoughts? here is an image of what I am talking about.
controls don't follow bones when using human IK in maya content media
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sgtkoolaid
RRM3 Owner
Apr 30, 2024
In Rapid Rig: Modular V3
I am using rokoko vision mocap to do animations. overall everything seems to work fine minus one issue, the facial rigging is not parented in some way to follow the rest of the head. thoughts? can I send you the file so you can determine what it is?
Odd issue when using mocap content media
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sgtkoolaid
RRM3 Owner
Apr 21, 2024
In Rapid Rig: Modular V3
the bottom lip controls pull on the top lip controls a bit. is this normal? i uploaded a video highlighting this. This animation is just to make sure the range and "weight smoothness" is proper. I will be putting it into iclone8 later for mocap testing. just wanted to know if there is potential issues with how these lip controls move together like this. thanks.
bottom lips pull on top lip controls a bit content media
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sgtkoolaid
RRM3 Owner
Apr 15, 2024
In Rapid Rig: Modular V3
https://ibb.co/VLHcvPP https://ibb.co/k2Qrzrs one is the default state, but as you can see it doesn't follow the shape of the eyelid on the inner and outer controls. it seems to be following some greyed out locked spline that in the shape of an eye. I made sure to only scale and rotate and not tranform when applying the eyelids in their positons to overlap the eyelids. when I generated the rig this was the result. moving the value in the channel box editor makes the result look wonky as the eye "closes". thoughts on this??
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sgtkoolaid

RRM3 Owner
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