Generating Rig joint orientation
When building the proxies, the orientation is: Z forward, Y up, X left/right, the same as the default world orientation. When I generate the rig, the joint orientation changes. What was intended to be Z forward is now -X, and the Z translation is what was intended for the X translation. I first thought that changing the "Joint Rotation Order" would fix what was causing this but this has not given the desired outcome. I am unsure if this is a bug or if I am missing something during the proxy setup/rig generation. Is there a way to change this?
72 Views





Hi Dustin,
Tnx for the update. The joint orientation in relation to their proxies seems ok now, basically its the same behaviour as in RRM2.
Unfortunatly, the Freeze Rotations option still doesn't work properly.If I keep Freeze Rotations off on generation, I still get 0 rotations and values in the joint orient attributes:
Tnx,
Ioan