Twist Joints don't work
I have 1 Twist Joints in Upper Arm, Lower Arm, Upper Leg and Lower Leg, which should follow their "parents" at 50%, but they follow at 100%. I had similar issue in RRM2, which I think I solved by assuring I chose Tool Legs/Arms (or opposite, disabling it, I don't remember), but now neither of these work: both Toon and "normal" twist joints follow at 100% :(
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Hi! Returning to this issue I was having (and having to return to the old rig) I would like to add and clarify some things. Still regarding the upper limb. First of all it would be nice to have an option to have less than 100% twist on the upper twist if having just one (of course the default could still be set to 100%) - not having such an option, with the solution of only adding more twist joints is problematic and restricting. Second thing is when using SH joints (exporting to game engine) upper limbs' _TwistOffset_Jnt should also have a respective SH joint to skin to, or, better, the Shoulder_SH_Jnt should follow the _TwistOffset_Jnt, because for now it doesn't, resulting in a twist at the shoulder area (Shoulder_SH_Jnt twists with the _Shoulder_Ctrl 100%.)