Hi! Could you please add the ability to attach different proxy modules (esp. Aux, like for weapons, props) to the RRM_Main proxy? What I would want in effect is these modules' SH joints to be parented directly under Trajectory_Jnt. This will help to avoid weapon shakes and twitches in the game engine caused by a rotation interpolation "inaccuracies" accumulated in the hierarchy and multiplied by the compression. This is what I have to do in most cases anyway, like a post-process, but it would be awesome to have it natively built in RRM. Let me please know if I should clarify the idea/purpose with some images/video examples.
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Because the system supports rigs that do and do not have a trajectory, the approach gets a bit complicated. However, in rrm3_installers_BETA_2023_06_22, I have added functionality so that if you manually change the hierarchy of your SH skeleton, those hierarchy changes will persist after rebuilding the rig. This way, you have all the freedom to change the hierarchy to whatever you need it to be.
I will see how feasible it is to add the Main_Ctrl as a "Follow Node" for auxiliaries. This won't change the hierarchy, but it will allow having auxiliaries follow the Main_Ctrl instead of a part of the body.
Dustin
Also it would be great to be able to attach to twist joints 🙄