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Saveremreve
May 13, 2024
In Rapid Rig: Modular V3
I'm doing a simple prop rig with AUX controls and I'd like to have 2 AUX bones stacked to allow easy isolation of big primary movements and subtle secondary movements. Therefore both controls can control 1 joint, so I disabled joint creation on the primary control. However when I generate rig, the process hangs and I get the error below. If I re-enable the joint the rig generates normally. I've attached the file for reference. # Traceback (most recent call last): # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\gui\main_tabs_generate_rig.py", line 171, in <lambda> # generate_rig_button.clicked.connect(lambda *args: self.build_rig()) # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\gui\main_tabs_generate_rig.py", line 224, in build_rig # rig_build_success = buildrig.build_rig(rig_data_obj) # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\_build_rig.py", line 197, in build_rig # rig_module.build(start_nodes=True) # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\build_modules\_build_module.py", line 124, in build # self.build_side(start_nodes=start_nodes, joints=joints, controls=controls) # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\build_modules\build_auxiliary.py", line 44, in build_side # self.build_top_grp() # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\build_modules\_build_module.py", line 190, in build_top_grp # self.add_mod_grp_attrs() # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\build_modules\_build_module.py", line 319, in add_mod_grp_attrs # add_set_attrs.add_and_set(self.attach_jnt[self.side], 'attachGrps', attr_type='message') # File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\add_set_attrs.py", line 74, in add_and_set # locked_node = cmds.lockNode(node, query=True, lock=True)[0] # ValueError: No object matches name: Seat_Primary_Aux_Ctrl Resetting Maya Settings on Close isolateSelect -loadSelected modelEditor1; select -cl ; file -save; // Result: P:/Pyramid/Assets/Environments/Props/MemoryChair/Source/MemoryChair_A_Prop_NamingBug.ma
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Saveremreve
Apr 08, 2024
In Rapid Rig: Modular V3
When using Attach Custom Skeleton to RRM3 the script doesn’t see all the bones in my custom bind skeleton. I previously used Rapid Rig to generate addition face and hand bones, then I duplicated and moved these joints into my custom bind skeleton. I changed the names and moved them out of the Single Joint Hierarchy layer. These new joints should be included in both the bind skeleton and the RRM controls so it’s not a matter of not matching the count or position. Is there any special filtering or rules that limit which joints are added when map selected joints is chosen?
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Saveremreve
Feb 09, 2024
In Rapid Rig: Modular V3
Repro Steps: 1. Generate a fresh rig using a Biped Proxy 2. Enable markig menu 3. Select the Main_Ctrl 4. Go to Marking Menu > Select > Module Controls This Error appears: # Error: ValueError: file C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\selector\gui\functionality\ctrl_selection.py line 37: No object matches name: Main_Ctrl.moduleGrp The select all Marking Option I was actually looking for does work - but if the issues is that the main ctrl doesn't have meaningful behavior for the Select > Module Controls option it either shouldn't appear in the menu, or it should just maintain the selection without an error.
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Saveremreve

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