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POWERFUL AND EASY TO USE AUTO RIG TOOLS FOR AUTODESK MAYA
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BFGames
May 03, 2023
In Rapid Rig: Modular V3
There seems to be a fair degree of joint flipping on the twist axes with the bridge setup. Here's an example, on the 1st frame its fine but when I move to the next frames it goes pop. On some frames some joints, on other frame different joints ...basically the flipping keeps well ... flipping :) I wonder if having some parameters exposed to control some twist settings would help ... ? Tnx, Ioan
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BFGames
May 02, 2023
In Rapid Rig: Modular V3
Hi, I created a small rig and tweaked a bit the control shapes, like changed the default shapes to some from the predefined templates and then did some scaling/moving in component mode. Then I saved the shapes, rebuilt the rig, tried loading the shapes and I got this:
# Traceback (most recent call last): # File "C:/ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\gui\main_tabs_control_settings.py", line 895, in <lambda> # load_ctrl_appearance_btn.clicked.connect(lambda *args: self.load_ctrl_appearance_data()) # File "C:/ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\gui\main_tabs_control_settings.py", line 930, in load_ctrl_appearance_data # convert_curve_to_code.load_ctrl_data_from_file(rig_name, file_name) # File "C:/ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\convert_curve_to_code.py", line 271, in load_ctrl_data_from_file # cmds.delete(original_shapes) # RuntimeError: # Cannot delete locked node 'tonfa_handle_Aux_CtrlShape'. # Cannot delete locked node 't_handle_Aux_Ctrl1Shape'. Cannot delete locked node 't_handle_Aux_Ctrl2Shape'. # That seems to be the first control after the main/secondary and so on, meaning the first one in the hierarchy that I created myself while doing the proxies, directly under the root. Hope this helps, tnx Ioan
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BFGames
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