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Rapid Rig: Modular V3

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Maya 2025 - Error when creating proxy rig when working units set to meters: “’ProxyLocator' object has no attribute 'size’”

Walkthrough Using the newest version of RapidRig:


Open maya


Change working units to ‘meters’ in preferences


Open rapid rig modular


Create new proxy rig with bipedal template


Error in console and progress bar stuck at “Generating Modules - Loading Transforms 0%”


44 Views
dustin
dustin
May 05, 2025

Thanks for reporting this, I will add a fix in the next update.

RRM3 plugin won't load in Maya 2022

Hi Dustin.

I can see similar posts from a few years back, but I have the same problem.


The plugin errors when trying to load in plugin manager: // Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/pluginWin.mel line 316: invalid syntax //

// Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/others/pluginWin.mel line 316: Failed to run file: C:/ProgramData/Autodesk/ApplicationPlugins/rrm3/Contents/plug-ins/2022/rapidrig_modular_v3.py //

// Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/pluginWin.mel line 316: (rapidrig_modular_v3) //


The installation seems to be fine.

55 Views
Shaun Chapman
Shaun Chapman
May 10, 2025

Great work on RRM3 btw. I love the new face controls.

Install Error

Hello Dustin,

First of all, thanks a lot for your work all this years.

I am a user of your script since RapidRig, and more since RRM2.

I got used with some technical issues with RRM2 from an update to another within all my rigs to update everytime but now i bought RRM3 too.

Was easier to manage when it only was a script to source.

Now it is a plugin, it appears i am unable to fix issues myself.


16 Views

exporting via RRM3

when I load mesh group and load RRM3 rig it get this error when I attempt to export. Detaching controlRig

"controlRig" is not referenced

# Warning: Nothing is selected. Select objects or components to delete.

# Traceback (most recent call last):

# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\gui\main_tabs_export_rig.py", line 77, in <lambda>

# export_skel_and_mesh_as_fbx_button.clicked.connect(lambda *args: self.export_fbx())

18 Views
dustin
dustin
May 05, 2025

I am not sure what could cause your attributes to already be disconnected at time of export, but in the next update, I will add a check to not try to disconnect attributes.


You could also try rebuilding the rig, which should remake the missing connections, and try exporting again.

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