We are facing an issue where animations do not always work properly because of the transform node that is generated for the right side eyes, is it possible to avoid this generation. Thanks.
Sorry for the late response. To be precise, the group with the name transform3. This group is generated in the single joint hierarchy. The setup I have is a simple biped rig (I have tried the bird template as well).
My steps to repro:
Choose the biped rig from available templates
Scale the RRM_Main to be at scale 25 (tried without scaling as well - same result)
Generated the rig using the following settings
4. There is a transform group above the right eye joint:
p.s. I also tried removing the eye from head settings and a lookat manually, which also generated a transform group
Thanks for that! I tried going through the exact steps and was not able to reproduce it. There was an old bug that was fixed about 5 months ago that could have been a result of this. Are you able to get the latest release and see if the issue persists?
Hi yes I will try with the latest version, I do have a question, how can I see which version of rrm3 I am at, even when I update rrm3, the version up top remains same:
I have not begun updating the version numbers while in Beta, so it has stayed as 3.00.00. The only thing that indicates the version is the zip. Recently I added an archive which shows the changes with each releasehttps://www.rapidrig.com/rrm3-archive
Hi, can you be more specific? What transform node are you referring to for the right side eyes? What is the setup you have that is giving you this transform node you do not want?Any additional information would be helpful :)
This issue has been solved with latest version of Rapid Rig Modular. Thank you.
Hi,
Sorry for the late response. To be precise, the group with the name transform3. This group is generated in the single joint hierarchy. The setup I have is a simple biped rig (I have tried the bird template as well).
My steps to repro:
Choose the biped rig from available templates
Scale the RRM_Main to be at scale 25 (tried without scaling as well - same result)
Generated the rig using the following settings
4. There is a transform group above the right eye joint:
p.s. I also tried removing the eye from head settings and a lookat manually, which also generated a transform group
Hi, can you be more specific? What transform node are you referring to for the right side eyes? What is the setup you have that is giving you this transform node you do not want? Any additional information would be helpful :)