Hi, Dustin.Is there any option to "squash and stretch" and "Ears" in the head module? It would be cool to have the Head Up and Dw joints to help with this, for more cartoonish characters.
Squash and stretch in the head is a challenge due to the way joints by default handle scaling. It's possible to disable change the default setting of the joints, but scale does would not transfer to modules that are attached to the face, so it would give inconsistent behaviour. I'll do some testing and get back to you on this.
For the ears, you can attach a module to the head. You could use an auxiliary module for a very basic setup, or go with an FK chain for long, floppy ears that require different directions, multiple joints, simulation, IK, etc.
I intentionally did not include ears because the head module has a lot of complexity already.
Squash and stretch in the head is a challenge due to the way joints by default handle scaling. It's possible to disable change the default setting of the joints, but scale does would not transfer to modules that are attached to the face, so it would give inconsistent behaviour. I'll do some testing and get back to you on this.
For the ears, you can attach a module to the head. You could use an auxiliary module for a very basic setup, or go with an FK chain for long, floppy ears that require different directions, multiple joints, simulation, IK, etc.
I intentionally did not include ears because the head module has a lot of complexity already.