I'm getting an error when trying to generate a rig. When I click "Generate Rig" it creates a few controls but then quickly stops doing anything. The progress bar remains visible but it is just at 0%.
I'm on the latest version of RRM and even tried to repair the install in case something went wrong the first time. I'm on Maya 2024.2
It seems to have something to do with the pivot control. It creates the control but then stops. A couple images of the outliner and viewport showing what is generated before it stops.
Below is what the script editor says. Generating Rig
# Traceback (most recent call last):
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\gui\main_tabs_generate_rig.py", line 167, in <lambda>
# generate_rig_button.clicked.connect(lambda *args: self.build_rig())
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\gui\main_tabs_generate_rig.py", line 220, in build_rig
# rig_build_success = _build_rig.build_rig(rig_data_obj)
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\_build_rig.py", line 144, in build_rig
# build_top_level_nodes(rig_data_obj=rig_data_obj, maya_node_object=maya_node_object)
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\_build_rig.py", line 38, in build_top_level_nodes
# rig_data_obj.main_inner_ctrl).create_ctrl()
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\build_top_nodes\build_pivot.py", line 16, in create_ctrl
# ctrl, offset_grp, ctrl_grp = pivot_shape.build(self.rig_data_obj, self.ctrl_name,
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\control_shapes\pivot_shape.py", line 106, in build
# ctrl_obj.create_ctrl()
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\control_shapes\pivot_shape.py", line 82, in create_ctrl
# self.post_shape_build_operations()
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\control_shapes\shared_shapes.py", line 102, in post_shape_build_operations
# self.connect_to_proximity_attr()
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\control_rig\control_shapes\shared_shapes.py", line 191, in connect_to_proximity_attr
# add_set_attrs.add_and_set(node=self.ctrl_name, attr_name='ignoreProximityVis', attr_type='bool',
# File "C:\ProgramData/Autodesk/ApplicationPlugins\rrm3\Contents\scripts\add_set_attrs.py", line 74, in add_and_set
# locked_node = cmds.lockNode(node, query=True, lock=True)[0]
# ValueError: No object matches name: |Pivot_Ctrl
I believe you already have a node called "Pivot_Ctrl" that exists in your scene before you are generating your rig and you are hitting a name clash. Can you have a look at your scene and see if this is indeed the case? I am working on a major code refactor to handle this issue, but it's going to take some time.