Hi! Not strictly RRM3 question this time, but still dependant on its structure. I have elbow pads, knee pads and shoulder pads / spauldrons made on Aux Ctrls and to make it follow half the bend I tried setting Parent Orient on 0.5, but this was not only half the bend rotation, but also half any orientation in "world space" (or actually Main Ctrl's space, I guess). So to make it follow the shoulder/hip/clavicle normally, but elbow/knee/shoulder respectfully only half way I need to make a constraint to a group. Could you please advise me whether I should use one of the existing groups made by RRM, or should I make a new group directly over the Elbow/Knee/Shoulder Pad Ctrl?
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Elbow Pad
Elbow Pad
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Wow! I get mindblown everytime by the pace of bugfixes, features added and quality of support given!
Thank you so much for the thorough explanation and the steps to reproduce to achieve the desired result for my case! I will definately use it with the upcoming rigs!
Alternatively, you can use the "External Attachments" in the "Control Setting", where you can create an attachment to the rig with a node. Then make a second node attached to that where you set up your custom movement.
If you use this method, the connections will be preserved when rebuilding the rig.
With Auxiliaries, there is a feature in the Edit Modules section to add additional "Nodes to Follow". Select the extra nodes, and press the "Add Follow Nodes". And then make sure to press the 'Apply Edits to "Aux"' button once complete.
Once you generate the rig, select the Auxiliary control, and you will see a "follow" attribute which is an enumeration (dropdown) attribute where you can select which node you want the auxiliary to follow. In "rrm3_installers_BETA_2023_07_07", I also added the new "followWeight" attribute which allows you to blend the weight between the node the Auxiliary is attached to, and which ever node the "follow" attribute is set to. If it is on the first one in the list, the "followWeight" attribute will behave the same no matter what value. So for you, you can add the attach the elbow pad Auxiliary proxy to the elbow elbow proxy, and then add the shoulder proxy as additional node to follow in the Auxiliary Edit field.
Once you generate your rig, set the "follow" attribute to the shoulder, and set the "followWeight" to 0.5. But be aware, if you stretch the arm, the control will drift away from the elbow because it gets half its rotational and positional influence from the shoulder.